

These books are traps that hold Sirrus and Achenar, the sons of Atrus, who once lived on Myst island with his wife Catherine. Myst contains a library where two additional books can be found, colored red and blue. Placing his hand on the last page, the Stranger is whisked away to the world described, and is left with no choice but to explore the island. The Stranger reads the book and discovers a detailed description of an island world called Myst. Players assume the role of an unnamed person known as the Stranger, who stumbles across an unusual book titled "Myst". The game unfolds at its own pace and is solved through a combination of patience, observation, and logical thinking. There is no time limit to complete the game. There are no obvious enemies, no physical violence, and no threat of "dying" at any point, although it is possible to reach a few "losing" endings. This means that players must simply begin to explore.

The player is provided with very little backstory at the beginning of the game, and no obvious goals or objectives are laid out. For example, in order to activate a switch, players must first open a safe, after discovering its combination, and then use the matches found within to start a boiler.Īpart from its predominantly nonverbal storytelling, Myst 's gameplay is unusual among adventuring computer games in several ways. Objects and information discovered in one Age may be required to solve puzzles in another Age, or to complete the game's primary puzzle on Myst.
#Original myst book dialog series#
Each of the Ages-named Selenitic, Stoneship, Mechanical, and Channelwood-requires the user to solve a series of logical, interrelated puzzles to complete its exploration.

There the player discovers and follows clues to be transported via "linking books" to several "Ages", each of which is a self-contained mini-world. To complete the game, the player must explore the seemingly deserted island of Myst. Players can only carry a single page at a time, and pages return to their original locations when dropped. Some items can be carried by the player and read, including journal pages which provide backstory. While this provides a rapid method of travel, it can also cause players to miss important items and clues. When a lightning bolt cursor appears, players can click and skip several frames to another location. To assist in rapidly crossing areas already explored, Myst has an optional "Zip" feature. Players can interact with specific objects on some screens by clicking or dragging them. The player moves the character by clicking on locations shown on the screen the scene then crossfades into another frame, and the player can continue to explore. The gameplay of Myst consists of a first-person journey through an interactive world.
